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The table

The standing page that rewrites itself, and the coin. A play surface for those who play at the keyboard — it does not draw the cards.

This game is written in a notebook, and the slowness of the wrist counts for much of it — but not everyone plays with a pen, and that is quite all right. If you type your session, here are the two things a screen does better than a sheet of paper.

The rest is not here and will not be. This page does not draw the cards — the gesture and its slowness are part of the game —, and it will never tell you what a card means: you are the one who decides, and that is where the game is.

The page that holds what is pending. There is only one, and it replaces the last: when it no longer reads, you write it out afresh, and what you do not copy over is dead.

That is the only rule of the game this page keeps in your place. Rewriting opens a blank Standing pagethe page that keeps what is pending: living actors, waits, stakes, desires under way, doors closed by fate. There is only one, and it replaces the previous one.part 8 beside the old one; you copy over what is still pending, and the rest goes — for good, as in the notebook.

The oracle of closed questions. Propose two Poles (the two)the two worlds you set down yourself before tossing the coin: never a yes and an empty space.part 1, never a yes and a void: both answers must give you something to play. The button Waitan open question that nobody else is looking into: it belongs to you, it ripens, it has the right never to close.part 8 until both are written.

The play aid holds the whole game on one page, and prints as a double-sided A5 to sit beside the notebook. The lexicon gives every word of the game in one line. And if you play on paper, the standing page sheet prints too.

This page works offline once opened: one often plays where the network does not reach.